![]() ![]() Good things they seriously raised the level cap. So many spells, so many other interesting upgrades. Gonna be a bit hard when it comes to my boy Teclis, though. So take a careful pick amongst the spells you want, then go for army improvements for maximum support. Now, magic lords is a slightly different matter, since they can't really do much of anything without a few points in spellcasting abilities. Faction Avelorn Category Legendary Lord Unit size 1 Recruitment Statistics Melee Weapons Protection Armor: 15 (11.25 reduction) Attributes Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built. Seems to be just weird to have peeps like those takea backseat and let their peons do all the real work when they should be tanking out an entire army by themselves. ![]() Some exceptions may apply, mostly for flavour reasons, like in the case of Wulfric and Grimgor. The lord is there to support the army, not the other way around. Originally posted by Kayeka:Yeah, on melee lords I usually go for the army improvement tree as well, in addition to whatever mounts and unique upgrades they might have.
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